Garbage Collection is on Tuesdays ....






I tried using System.GC.Collect() to help clean up the build a little bit. I did a little research on it, after our Lead Programmer had mentioned it. It initiates manual memory garbage collection. You just have to properly place these at point in your code or game, when there is not much going on. You have to be careful when using this code, but it helps to clear up some memory. I also found out that the Debug log uses a large amount of memory as well, and should get rid of them as soon as you are done testing.

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