Decoding my Magical Cryptic Journey
Hello fellow developers!!! It's been a while!?!?
I wanted to take this time to share what I've been up to and reflect on it to update my portfolio!
Let's go on a little Cryptic journey ...
After Telltale Games shut down, I was working at WB Games SF on Harry Potter: Wizards Unite.
So after finding out that Technical Production was even a thing or a path I could take when Cryptic offered me an opportunity to join their studio as an Associate Technical Producer, I was STOKED! I was honored to join their family on the Core Software team, full-time and it was a huge next-step opportunity for my career growth as a Producer!
Cryptic Studios decided to hire me at a very crucial point in my life and arguably saved my career.
Plus, I finally had the chance to work on MMOs and RPGs like D&D Neverwinter, Star Trek Online, and what was in development, a Magic the Gathering ARPG. Which was a huge personal career milestone to be working on my favorite genres of games!
Here are some photos from my 1st day at the studio and Magic: Legends announcement trailers!
Whew, there was a TON to learn, however, I had a great crew around me to learn from! With this role, I was to help the studio's Production needs with a variety of Engineering teams/projects on a day-to-day basis for LIVE Ops (all games), Infrastructure, and CoreQA teams. I also assisted with our DevTech, Core Game Systems, and Graphics teams. I worked closely with programmers, game producers, QA, customer service, and engineers to organize or coordinate the development of the Cryptic game engine and servers.
My main focus was to make sure everyone else could get their jobs done while maintaining the priorities of our studio, which involved daily communication with everyone at the studio. I worked closely with my Senior Producer every day to work in support of our Director of Engineering in all task management and scheduling challenges.
Little did I know, Cryptic was more than what I could have asked for at the time. They gave me an opportunity to utilize my technical background and use it with my newfound passion early in my Production career. Not only that, Cryptic took care of us, my family, and we looked out for each other! I was never asked to work overtime or weekend work, and I was always home for dinner. We got to work on a LOT of cool projects in Core Software for all our games while we were developing Magic: Legends. We even had our first few Closed Alpha playtests of Magic: Legends during this time.
Enjoy some photos and videos of some of the highlights of 2019 and early 2020!
Then ... the ... Pandemic ... happened ....
It took all of us in Core Software working closely with our CEO and IT in assisting with getting the entire studio, which NEVER let anything leave the studio before, working from home remotely and securely. This was a JOURNEY! lol ... but needless to say our amazingly talented crew pulled it off!